Papers & Projects
MICROTEACHING SESSION, 2020
A 20-minute public library workshop, collaboratively designed to introduce formerly incarcerated adults to the social networking possibilities and personal privacy limitations of
COLLECTION DEVELOPMENT POLICY, 2020
A comprehensive and holistic collection development policy for the fictional National Public Library for Games.
HEALTH LITERACY POP-UP EVENT, 2020
Completed for the Literacy & Instruction course, a pop-up/bookmobile program to teach parents & guardians about self-care for the whole family, constructed around OBPE best practices.
Online lesson plan, 2o2o
An online educational experience utilizing the NYPL's digital poster collections, focused on a synchronous yet teacher-free assignment for high school upperclassmen during the COVID-19 pandemic.
PYTHON WEB-SCRAPING PROJECT, 2020
Completed for the Programming for Cultural Heritage course, a repository of Python scripts that seek to illustrate the parentage of Greek gods by web-scraping data from the Theoi Project.
Teen resource blog, 2020
A YA library services blog project geared towards providing a variety of multimedia resources to teens interested in learning about ancient civilizations.
DIGITAL RESOURCES BLOG POST, 2020
Part of an outreach push for PIL's online collection development task force, a lighthearted but practical guide to unexpected digital resources available from the libraries, aimed at incoming and returning students, hosted on the libraries' blog.
Book talk, 2020
A book talk of Layoverland by Gabby Noone (2020), scripted for a middle & high school audience.
YA SERIES PROFILE, 2020
An overview of the Lunar Chronicles series by Marissa Meyer, with an eye towards RSA and collection development.
Book talk, 2020
A book talk of Pet by Akwaeke Emezi (2019), geared towards reluctant readers in a high school setting.
METKIDS & THE EXPLORATORIUM, 2020
A compare-contrast reflection on the response of two cultural institutions to the switch to a digital experience due to the COVID-19 pandemic, focusing on educational usability and student-user friendliness.
DARE REVIEW, 2019
An in-depth review of the Dictionary of American Regional English digital database, examining its usability, biases, and other features.
Lesson plan, 2019
Paired with an in-person demo, a lesson plan for instruction of the Pratt library catalog for incoming freshmen of the Game Design & Interactive Media AOS program.
Book REVIEW, 2020
A critical exercise and look back at one of this reader's favorite YA books, Fire by Kristin Cashore (2009).
B.A. Thesis, 2015
A conversational exploration of the history of the cult of Jane Austen fans,
and how the Internet offers the best medium for adaptations of her works.
COMPARING VIDEO GAME METADATA, 2019
A brief run-down of the recent projects working to create metadata standards for video games.
CURIOSITY CABINETS, 2019
An overview of how curiosity cabinets came to be, and what their origins and their decline can teach us about the modern reconvergence of LAM institutions.